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Analysis paralysis
Analysis Paralysis (AP) is downtime caused by other players having to think extensively about their next move, considered a problem when other players tire of waiting. Contributing factors include:
Game issues that can induce AP include:
Perhaps the core challenge to resolving an analysis paralysis problem is one of balance, making decisions easy but not too easy, hard but not too hard. Back to: Common Design Problems, Start Page, Game Design Created by: ReneWiersma last modification: Fri Aug 11 @ [05:43am] by MatthewF |