If you're interested in the creative design process for new board games — including the concepts, terms, and common issues involved — this is a great place to start.
The following pages are available:
- Game Types — Basic types of games ("beer and pretzels," "party game," "deduction," "economic," etc.)
- Game Mechanics — Descriptions and discussions on the different (known) mechanics used within games, such as "auctions," "action points," etc.
- Themes — The "story" of the game, what it's about, like Pirates or Building a City.
- Player Goals — Discussions of the various types of player end-goals
- Existing Games as Examples — Games that many people are already familiar with that serve as good (and sometimes bad) design examples
- Player Interaction — Discussion of the systems by which players can interact or interfere with each another's position during a game
- Theme-first design guidelines — So you have a great idea for a theme; how do you turn it into an actual game? This pages discusses some of the essentials.
- How does it end? — Various ways that a game can end, and the benefits and problems each can present
- Player skills — What skills do players need to use to play certain games well? What skills do specific mechanics test?
Other places you can find help on the creative design process:
Back to:
Start Page
Other Content:
Prototyping,
Playtesting,
Publishing