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Game Design

All about designing board and card games backlinks print
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If you're interested in the creative design process for new board games — including the concepts, terms, and common issues involved — this is a great place to start.

The following pages are available:


  • Game TypesBasic types of games ("beer and pretzels," "party game," "deduction," "economic," etc.)

  • Game MechanicsDescriptions and discussions on the different (known) mechanics used within games, such as "auctions," "action points," etc.

  • ThemesThe "story" of the game, what it's about, like Pirates or Building a City.

  • Player GoalsDiscussions of the various types of player end-goals


  • Existing Games as ExamplesGames that many people are already familiar with that serve as good (and sometimes bad) design examples

  • Player InteractionDiscussion of the systems by which players can interact or interfere with each another's position during a game


  • Theme-first design guidelinesSo you have a great idea for a theme; how do you turn it into an actual game? This pages discusses some of the essentials.

  • How does it end?Various ways that a game can end, and the benefits and problems each can present


  • Player skillsWhat skills do players need to use to play certain games well? What skills do specific mechanics test?


Other places you can find help on the creative design process:


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Other Content: Prototyping, Playtesting, Publishing

Created by: Darkehorse last modification: Sat Aug 18 @ [11:05am] by jwarrend


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