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Game Design Books
The Game Inventor's Guidebook
by Brian Tinsman Paperback: 160 pages Publisher: Krause Publications (February 1, 2003) ISBN: 0873495527 http://www.amazon.com/gp/product/0873495527 Game Design Workshop: Designing, Prototyping, and Playtesting Games by Tracy Fullerton, Christopher Swain, Steven Hoffman Paperback: 480 pages Publisher: CMP Books (February, 2004) ISBN: 1578202221 http://www.amazon.com/gp/product/1578202221 The Toy and Game Inventor's Handbook by Richard C. Levy, Ronald O. Weingartner Paperback: 336 pages Publisher: Alpha Books (July 1, 2003) ISBN: 1592570623 http://www.amazon.com/gp/product/1592570623 Rules of Play : Game Design Fundamentals by Katie Salen, Eric Zimmerman Hardcover: 688 pages Publisher: The MIT Press (October 1, 2003) ISBN: 0262240459 http://www.amazon.com/gp/product/0262240459 Patterns in Game Design (Game Development Series) by Staffan Bjork, Jussi Holopainen Paperback: 423 pages Publisher: Charles River Media; Bk&CD-Rom edition (December 20, 2004) ISBN: 1584503548 http://www.amazon.com/gp/product/1584503548 A Theory Of Fun For Game Design by Ralph Koster Paperback: 256 pages Publisher: Paraglyph Press; 1 edition (November 6, 2004) ISBN: 1932111972 http://www.amazon.com/gp/product/1932111972/002-6515614-8657629?v=glance&n=283155 Created by: Darkehorse last modification: Mon Aug 21 @ [06:53pm] by MatthewF |