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Game Design Books

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The Game Inventor's Guidebook
by Brian Tinsman
Paperback: 160 pages
Publisher: Krause Publications (February 1, 2003)
ISBN: 0873495527
http://www.amazon.com/gp/product/0873495527external link

Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton, Christopher Swain, Steven Hoffman
Paperback: 480 pages
Publisher: CMP Books (February, 2004)
ISBN: 1578202221
http://www.amazon.com/gp/product/1578202221external link

The Toy and Game Inventor's Handbook
by Richard C. Levy, Ronald O. Weingartner
Paperback: 336 pages
Publisher: Alpha Books (July 1, 2003)
ISBN: 1592570623
http://www.amazon.com/gp/product/1592570623external link

Rules of Play : Game Design Fundamentals
by Katie Salen, Eric Zimmerman
Hardcover: 688 pages
Publisher: The MIT Press (October 1, 2003)
ISBN: 0262240459
http://www.amazon.com/gp/product/0262240459external link

Patterns in Game Design (Game Development Series)
by Staffan Bjork, Jussi Holopainen
Paperback: 423 pages
Publisher: Charles River Media; Bk&CD-Rom edition (December 20, 2004)
ISBN: 1584503548
http://www.amazon.com/gp/product/1584503548external link

A Theory Of Fun For Game Design
by Ralph Koster
Paperback: 256 pages
Publisher: Paraglyph Press; 1 edition (November 6, 2004)
ISBN: 1932111972
http://www.amazon.com/gp/product/1932111972/002-6515614-8657629?v=glance&n=283155external link

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