| Title |
Description |
Created |
Last Modified |
User |
Posts |
Action |
| "Wizard's Tower" ... |
My friend John's game, which is sort of Colovini-esque in nature. It's based on rolling a Region die and a Color die, and then placing tokens on the board, which is a grid of colored squares segmented into quadrants (regions). If you can get 4 tokens in a square, thy can be Builders and build a tower (replace the 4 with a tower). If you can surround an opponent's tower with 4 or more tokens, they can be Soldiers and destroy the tower (remove 3 of them and the tower from the board).
I made some suggestions, which I think make the game better as they give the player more options. My version is sort of a cross between Colovini's style and Kinizias... |
Tue 26 of Sep, 2006 |
Tue 18 of Jan, 2011 [09:49am] |
sedjtroll |
9 |
|
| Abstract Zombies |
They're just brown cubes! |
Fri 23 of Feb, 2007 |
Tue 18 of Jan, 2011 [08:18am] |
FateTriarrii |
2 |
|
| Gem Wars |
A potential design based on the popular video game "Puzzle Quest". |
Wed 11 of Jun, 2008 |
Thu 24 of Jul, 2008 [02:13am] |
markmist |
4 |
|
| Castle Raiders |
I will post the latest happenings of my game "Castle Raiders" here. |
Fri 01 of Sep, 2006 |
Mon 21 of Jul, 2008 [07:52pm] |
markmist |
42 |
|
| Prolix |
This is a word game with a couple of unusual twists. It has publisher attention, but no bites yet. And yet I keep tweaking it... |
Mon 17 of Sep, 2007 |
Mon 21 of Jul, 2008 [03:38am] |
IngredientX |
20 |
|
| Occasionally Clever. |
I’ll detail what its like to rush headlong into the insane world of board game playing, designing, selling etc... Don’t expect regular posts you will be disappointed. |
Tue 08 of Aug, 2006 |
Mon 14 of Jul, 2008 [05:27pm] |
Dralius |
25 |
|
| Independence |
A blog for the designing and costruction for a game of treachery, team work, strategy, and military conflict during the American War for Independence. |
Tue 01 of Jul, 2008 |
Tue 01 of Jul, 2008 [07:26pm] |
lucasAB |
1 |
|
| AVAST: I'm trying... |
Some notes about my game "AVAST: Tales of the Pirate Coast", it's at the prototype stage so this will be mostly about publication, production, marketing & distribution. |
Tue 01 of Jul, 2008 |
Tue 01 of Jul, 2008 [10:27am] |
d3nial |
1 |
|
| The Sea Hawks |
Before the golden age of piracy, privateers sailed the seas. The privateers were just, courageous, gallant, and were gentlemen adventurers. Our best example of a privateer was Sir Francis Drake. A man who sailed for the glory of England, who opposed the Spanish catholics, and who persevered against all odds.
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Mon 19 of May, 2008 |
Fri 27 of Jun, 2008 [07:20pm] |
lucasAB |
5 |
|
| Six Blood |
a board game about an old legend animal - Dragon, a perfect warrior. |
Fri 27 of Jun, 2008 |
Fri 27 of Jun, 2008 [06:30am] |
romeosoft |
5 |
|
| Collusion |
Blog about a new game whose title will not be "Collusion", and whose action does not involve players colluding with one another. |
Thu 11 of Oct, 2007 |
Wed 18 of Jun, 2008 [11:49am] |
jwarrend |
11 |
|
| The Hand that FEE... |
Gods are messing around with their faithfull followers and with other Gods' faithfulls because Gods are power-hungry, attention-hungry and of course, because they simply can... |
Sun 22 of Oct, 2006 |
Tue 17 of Jun, 2008 [04:21pm] |
Gogolski |
19 |
|
| The Sands of Time |
I'll use this to post progress, news, and updates about my civilization-building game, "The Sands of Time". |
Fri 04 of Aug, 2006 |
Wed 11 of Jun, 2008 [12:48pm] |
jwarrend |
30 |
|
| Disney Fairies |
My attempt to make a fairy-themed game for my daughter |
Tue 10 of Jun, 2008 |
Wed 11 of Jun, 2008 [12:40pm] |
jwarrend |
2 |
|
| Fuzz Patrol |
Try to be the first to complete ten missions to earn a promotion in the Fuzz. |
Sun 01 of Jun, 2008 |
Sun 01 of Jun, 2008 [03:30pm] |
Esper_Ranger |
1 |
|
| Cascade Effect |
A board game where players collect effect cards to combo and use on themselves or other players. |
Sun 01 of Jun, 2008 |
Sun 01 of Jun, 2008 [03:16pm] |
Esper_Ranger |
1 |
|
| Malus Malificum |
The design blog for Malus Malificum, a horror boardgame |
Wed 30 of May, 2007 |
Tue 27 of May, 2008 [10:05pm] |
Casamyr |
20 |
|
| Spatial Delivery |
Spatial Delivery is a game of economic development during a future period of galactic expansion. It was inspired by the March 2007 Game Design Showdown, "Future Business." This blog will record its development. |
Sat 31 of Mar, 2007 |
Tue 27 of May, 2008 [07:06pm] |
Rick-Holzgrafe |
18 |
|
| Rising Heroes |
A game about trying to win the publics' addoration. |
Sat 25 of Aug, 2007 |
Tue 27 of May, 2008 [05:39am] |
Codename |
2 |
|
| That Flipping Pro... |
A board game themed around competing to buy, renovate and sell properties quickly for profit - the one to purchase the $1M property wins! |
Fri 07 of Mar, 2008 |
Fri 23 of May, 2008 [05:56pm] |
red3games |
24 |
|
| Ptolemy |
A 2 player trick taking card game with a twist, based on the cosmology of Ptolemy. |
Tue 06 of May, 2008 |
Tue 13 of May, 2008 [02:43am] |
seo |
6 |
|
| CCG & Mini Game (... |
cmrichards had an idea for a ccg & mini game which I've thrown my ideas out into the mix. This is the blog for the game. |
Mon 05 of May, 2008 |
Wed 07 of May, 2008 [08:27am] |
Casamyr |
2 |
|
| SeaMonsters |
Kraken and Leviathan sittin' in the sea, K - I - L - L - I - N - G. Who's bad?
(A collaborative design blog by Nando and Xaqery.) |
Mon 20 of Nov, 2006 |
Sun 27 of Apr, 2008 [09:01pm] |
Nando |
54 |
|
| The Earnest Start |
Plunging into the swirling ether of game design:
The Battle for Verbosia |
Mon 07 of Apr, 2008 |
Sun 27 of Apr, 2008 [08:18am] |
Freerby |
4 |
|
| The Wolves Proposal |
A Natural History of Game Creation |
Wed 09 of Apr, 2008 |
Mon 14 of Apr, 2008 [05:13pm] |
simpson |
2 |
|