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Title Description Created Last Modified User Posts Action
SeaMonsters Kraken and Leviathan sittin' in the sea, K - I - L - L - I - N - G. Who's bad? (A collaborative design blog by Nando and Xaqery.)  Mon 20 of Nov, 2006   Sun 27 of Apr, 2008 [08:01pm]    
 Nando 
 54 
'Ohana Proa A game of building the proa routes that colonised and linked the Polynesian islands  Mon 23 of Jul, 2007   Sun 27 of Jan, 2008 [08:28am]   clearclaw 
 clearclaw 
 49 
Castle Raiders I will post the latest happenings of my game "Castle Raiders" here.  Fri 01 of Sep, 2006   Mon 21 of Jul, 2008 [06:52pm]   markmist 
 markmist 
 42 
Vast Design journal of the SF civilization-building game. All images are copyright 2006 Aaron Bradford Starr.  Tue 08 of Aug, 2006   Wed 06 of Jun, 2007 [03:44am]   Hedge-o-Matic 
 Hedge-o-Matic 
 34 
The Sands of Time I'll use this to post progress, news, and updates about my civilization-building game, "The Sands of Time".  Fri 04 of Aug, 2006   Wed 11 of Jun, 2008 [11:48am]    
 jwarrend 
 30 
Planetary Romance... Brainstorming, discussing and developing an original "planetary romance" setting -- think John Carter of Mars or Space 1889. This is my first blog, so not sure how this will fly. Possible contributors include Jackhalfaprayer and McWookie.  Tue 09 of Oct, 2007   Wed 05 of Dec, 2007 [04:24am]   SiddGames 
 SiddGames 
 29 
Colonial Zoo A logistical game of micro and macro investment in and across city states.  Tue 08 of Jan, 2008   Sun 10 of Feb, 2008 [11:18pm]   clearclaw 
 clearclaw 
 27 
Occasionally Clever. I’ll detail what its like to rush headlong into the insane world of board game playing, designing, selling etc... Don’t expect regular posts you will be disappointed.  Tue 08 of Aug, 2006   Mon 14 of Jul, 2008 [04:27pm]   Dralius 
 Dralius 
 25 
Destination: Venus Spin-off from the "Planetary Romance Setting" blog to pursue an idea for an exploration/adventure game, most likely set in the jungles of Venus.  Mon 22 of Oct, 2007   Mon 28 of Jan, 2008 [08:37pm]   SiddGames 
 SiddGames 
 24 
That Flipping Pro... A board game themed around competing to buy, renovate and sell properties quickly for profit - the one to purchase the $1M property wins!  Fri 07 of Mar, 2008   Fri 23 of May, 2008 [04:56pm]   red3games 
 red3games 
 24 
Malus Malificum The design blog for Malus Malificum, a horror boardgame  Wed 30 of May, 2007   Tue 27 of May, 2008 [09:05pm]   Casamyr 
 Casamyr 
 20 
SCAr - The Bug Wars A back burner project I just thought up and I want to keep notes on. I love asymmetrical games (to me, they create the most challenge for the designer, and it gives more choices to the player as to how they want to play) and wanted to make one on the rather generic theme of combat armoured human infantry versus swarms of bugs. Read anything from Starship Troopers to the book Armor to Space Hulk.  Sun 10 of Jun, 2007   Fri 26 of Oct, 2007 [03:55pm]   dnjkirk 
 dnjkirk 
 20 
Prolix This is a word game with a couple of unusual twists. It has publisher attention, but no bites yet. And yet I keep tweaking it...  Mon 17 of Sep, 2007   Mon 21 of Jul, 2008 [02:38am]   IngredientX 
 IngredientX 
 20 
The Hand that FEE... Gods are messing around with their faithfull followers and with other Gods' faithfulls because Gods are power-hungry, attention-hungry and of course, because they simply can...  Sun 22 of Oct, 2006   Tue 17 of Jun, 2008 [03:21pm]   Gogolski 
 Gogolski 
 19 
Megiddo: 100 Day... Design Journal of the campaign-based zombie survival game. All narrative and images copyright 2006 Aaron Bradford Starr.  Tue 05 of Dec, 2006   Wed 04 of Jul, 2007 [08:08pm]   Hedge-o-Matic 
 Hedge-o-Matic 
 18 
Spatial Delivery Spatial Delivery is a game of economic development during a future period of galactic expansion. It was inspired by the March 2007 Game Design Showdown, "Future Business." This blog will record its development.  Sat 31 of Mar, 2007   Tue 27 of May, 2008 [06:06pm]   Rick-Holzgrafe 
 Rick-Holzgrafe 
 18 
Trade Winds The development of a stock manipulation game inspired by the stock market manipulations of the 18XX.  Sun 10 of Jun, 2007   Mon 18 of Jun, 2007 [09:49pm]   clearclaw 
 clearclaw 
 14 
Spellcraft: Power... This game is to attempt to make a board game out of the master of magic video game. You play a powerful wizard who controls an empire. The goal is bring the 4x video game design to a board game : EXplore the areas, EXpand your empire, EXploit your ressources, EXterminate your opposition.  Wed 17 of Jan, 2007   Wed 11 of Jul, 2007 [01:27am]   Larienna 
 Larienna 
 13 
Belt Wildcats Suffered in the GDS, but don't let that fool ya!  Sun 01 of Apr, 2007   Sat 09 of Jun, 2007 [06:51pm]   dnjkirk 
 dnjkirk 
 12 
PocketCiv A solitaire civilization game that can fit in your pocket. Sort of. Basically, there seemed to be enough parties interested in this that it might be worthwhile for a blog. We'll have to see how much time I can spend on updates here, as I'd rather spend that time tweaking the game. To see the official rules that I'm working with, you can go look here: http://home.comcast.net/~doho123/games/PocketCiv/html/index.htm  Fri 25 of Aug, 2006   Wed 10 of Jan, 2007 [06:17pm]   doho123 
 doho123 
 11 
Wastelands Dying World/Steampunk Artefact Scavenging Boardgame  Tue 10 of Oct, 2006   Fri 10 of Nov, 2006 [01:13pm]   Nestalawe 
 Nestalawe 
 11 
Inventions Log of playtesting this new card game  Wed 13 of Dec, 2006   Mon 14 of Apr, 2008 [02:06pm]   ReneWiersma 
 ReneWiersma 
 11 
Collusion Blog about a new game whose title will not be "Collusion", and whose action does not involve players colluding with one another.  Wed 10 of Oct, 2007   Wed 18 of Jun, 2008 [10:49am]    
 jwarrend 
 11 
LiveRail America LiveRail is a game about rail barons trying to nurse a living rail system into exsistance. The board starts filled with rails and the players must take them apart to win. The central concept is that it is a reverse rail game.  Wed 31 of Jan, 2007   Thu 05 of Jul, 2007 [03:39am]   Jpwoo 
 Jpwoo 
 10 
The Newby Designer I am just getting into game design. This is what I see, what I'm doing, and how I feel about it. I'd love your anecdotes, support, constructive criticism and advice.  Tue 20 of Mar, 2007   Fri 25 of May, 2007 [03:39pm]   twoifiplay 
 twoifiplay 
 10 

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