| Title |
Description |
Created |
Last Modified |
User |
Posts |
Action |
| SeaMonsters |
Kraken and Leviathan sittin' in the sea, K - I - L - L - I - N - G. Who's bad?
(A collaborative design blog by Nando and Xaqery.) |
Mon 20 of Nov, 2006 |
Sun 27 of Apr, 2008 [08:01pm] |
Nando |
54 |
|
| 'Ohana Proa |
A game of building the proa routes that colonised and linked the Polynesian islands |
Mon 23 of Jul, 2007 |
Sun 27 of Jan, 2008 [08:28am] |
clearclaw |
49 |
|
| Castle Raiders |
I will post the latest happenings of my game "Castle Raiders" here. |
Fri 01 of Sep, 2006 |
Mon 21 of Jul, 2008 [06:52pm] |
markmist |
42 |
|
| Vast |
Design journal of the SF civilization-building game. All images are copyright 2006 Aaron Bradford Starr. |
Tue 08 of Aug, 2006 |
Wed 06 of Jun, 2007 [03:44am] |
Hedge-o-Matic |
34 |
|
| The Sands of Time |
I'll use this to post progress, news, and updates about my civilization-building game, "The Sands of Time". |
Fri 04 of Aug, 2006 |
Wed 11 of Jun, 2008 [11:48am] |
jwarrend |
30 |
|
| Planetary Romance... |
Brainstorming, discussing and developing an original "planetary romance" setting -- think John Carter of Mars or Space 1889. This is my first blog, so not sure how this will fly. Possible contributors include Jackhalfaprayer and McWookie. |
Tue 09 of Oct, 2007 |
Wed 05 of Dec, 2007 [04:24am] |
SiddGames |
29 |
|
| Colonial Zoo |
A logistical game of micro and macro investment in and across city states. |
Tue 08 of Jan, 2008 |
Sun 10 of Feb, 2008 [11:18pm] |
clearclaw |
27 |
|
| Occasionally Clever. |
I’ll detail what its like to rush headlong into the insane world of board game playing, designing, selling etc... Don’t expect regular posts you will be disappointed. |
Tue 08 of Aug, 2006 |
Mon 14 of Jul, 2008 [04:27pm] |
Dralius |
25 |
|
| Destination: Venus |
Spin-off from the "Planetary Romance Setting" blog to pursue an idea for an exploration/adventure game, most likely set in the jungles of Venus. |
Mon 22 of Oct, 2007 |
Mon 28 of Jan, 2008 [08:37pm] |
SiddGames |
24 |
|
| That Flipping Pro... |
A board game themed around competing to buy, renovate and sell properties quickly for profit - the one to purchase the $1M property wins! |
Fri 07 of Mar, 2008 |
Fri 23 of May, 2008 [04:56pm] |
red3games |
24 |
|
| Malus Malificum |
The design blog for Malus Malificum, a horror boardgame |
Wed 30 of May, 2007 |
Tue 27 of May, 2008 [09:05pm] |
Casamyr |
20 |
|
| SCAr - The Bug Wars |
A back burner project I just thought up and I want to keep notes on. I love asymmetrical games (to me, they create the most challenge for the designer, and it gives more choices to the player as to how they want to play) and wanted to make one on the rather generic theme of combat armoured human infantry versus swarms of bugs. Read anything from Starship Troopers to the book Armor to Space Hulk. |
Sun 10 of Jun, 2007 |
Fri 26 of Oct, 2007 [03:55pm] |
dnjkirk |
20 |
|
| Prolix |
This is a word game with a couple of unusual twists. It has publisher attention, but no bites yet. And yet I keep tweaking it... |
Mon 17 of Sep, 2007 |
Mon 21 of Jul, 2008 [02:38am] |
IngredientX |
20 |
|
| The Hand that FEE... |
Gods are messing around with their faithfull followers and with other Gods' faithfulls because Gods are power-hungry, attention-hungry and of course, because they simply can... |
Sun 22 of Oct, 2006 |
Tue 17 of Jun, 2008 [03:21pm] |
Gogolski |
19 |
|
| Megiddo: 100 Day... |
Design Journal of the campaign-based zombie survival game. All narrative and images copyright 2006 Aaron Bradford Starr. |
Tue 05 of Dec, 2006 |
Wed 04 of Jul, 2007 [08:08pm] |
Hedge-o-Matic |
18 |
|
| Spatial Delivery |
Spatial Delivery is a game of economic development during a future period of galactic expansion. It was inspired by the March 2007 Game Design Showdown, "Future Business." This blog will record its development. |
Sat 31 of Mar, 2007 |
Tue 27 of May, 2008 [06:06pm] |
Rick-Holzgrafe |
18 |
|
| Trade Winds |
The development of a stock manipulation game inspired by the stock market manipulations of the 18XX. |
Sun 10 of Jun, 2007 |
Mon 18 of Jun, 2007 [09:49pm] |
clearclaw |
14 |
|
| Spellcraft: Power... |
This game is to attempt to make a board game out of the master of magic video game. You play a powerful wizard who controls an empire. The goal is bring the 4x video game design to a board game : EXplore the areas, EXpand your empire, EXploit your ressources, EXterminate your opposition. |
Wed 17 of Jan, 2007 |
Wed 11 of Jul, 2007 [01:27am] |
Larienna |
13 |
|
| Belt Wildcats |
Suffered in the GDS, but don't let that fool ya! |
Sun 01 of Apr, 2007 |
Sat 09 of Jun, 2007 [06:51pm] |
dnjkirk |
12 |
|
| PocketCiv |
A solitaire civilization game that can fit in your pocket. Sort of.
Basically, there seemed to be enough parties interested in this that it might be worthwhile for a blog. We'll have to see how much time I can spend on updates here, as I'd rather spend that time tweaking the game. To see the official rules that I'm working with, you can go look here: http://home.comcast.net/~doho123/games/PocketCiv/html/index.htm |
Fri 25 of Aug, 2006 |
Wed 10 of Jan, 2007 [06:17pm] |
doho123 |
11 |
|
| Wastelands |
Dying World/Steampunk Artefact Scavenging Boardgame |
Tue 10 of Oct, 2006 |
Fri 10 of Nov, 2006 [01:13pm] |
Nestalawe |
11 |
|
| Inventions |
Log of playtesting this new card game |
Wed 13 of Dec, 2006 |
Mon 14 of Apr, 2008 [02:06pm] |
ReneWiersma |
11 |
|
| Collusion |
Blog about a new game whose title will not be "Collusion", and whose action does not involve players colluding with one another. |
Wed 10 of Oct, 2007 |
Wed 18 of Jun, 2008 [10:49am] |
jwarrend |
11 |
|
| LiveRail America |
LiveRail is a game about rail barons trying to nurse a living rail system into exsistance. The board starts filled with rails and the players must take them apart to win. The central concept is that it is a reverse rail game. |
Wed 31 of Jan, 2007 |
Thu 05 of Jul, 2007 [03:39am] |
Jpwoo |
10 |
|
| The Newby Designer |
I am just getting into game design. This is what I see, what I'm doing, and how I feel about it. I'd love your anecdotes, support, constructive criticism and advice. |
Tue 20 of Mar, 2007 |
Fri 25 of May, 2007 [03:39pm] |
twoifiplay |
10 |
|